2021 (ongoing, not the final title, etc...)

I’m working on a new simulation game about living in the forest in the future. It’s a sort of portrait of the woods where I grew up in northern california, and the game design roughly approximates real-world forestry techniques.

Some more gaming-centric touchstones:

  • What if Firewatch were actually about forest fires?
  • What if action adventure games like Skyrim or Breath of the Wild treated the forest as a complex living system, rather than as a static backdrop for adventuring?
  • What if a game like Stardew Valley systematized social activities more and let you do things like invite a villager for a hike? or let you invite them to help build trails around the village? or forage together?

More coming soon!