Nick Crockett


Future Forestry Game

Computer game, in progress
Overview     Research     Demos + Artifacts


Introduction

I am working on a new game about forestry in the future. The game is set in the near future, after drought, floods, and wildfires exacerbated by climate change have radically altered the landscape.

Players take on the role of a new recruit working at a rewilding camp in the mountains, and must make decisions about how best to tend to the woods. The player and their crew will work together to manage and restore the forest; planting trees, building trails, clearing firebreaks, tearing up pavement, and more. It’s a roleplaying game that celebrates the personal and social experience of being in nature together. Players can accomplish many tasks on their own, but it’s usually easier, faster, and more fun to work together with the other characters. Besides construction tasks, there are many other ways to build relationships between characters, like bathing together at the river, hiking, and more.


Background

At the onset of the covid-19 pandemic, I moved back to my hometown in Grass Valley, California. After evacuating during the Jones Bar fire in summer of 2020, I began to think about making some kind of portrait of the woods around my hometown. I thought that after finishing work on Fire Underground (which was concerned with history, cultural memory, and resource extraction), I was interested in making a game that uses a more future-oriented science fiction to explore themes about labor and ecology.


context:
personal project

roles:
  • programmer
  • animator
  • designer
tools:
  • unity
  • blender
  • photoshop
  • agisoft metashape
  • sculpey, acrylic
  • c#