My creative practice revolves around interactive storytelling grounded in specific histories and places; exploring relationships between people, land, and labor through speculative worldbuilding. My current project is Cinder Ridge, a computer game about rewilding and forest stewardship in near-future California.
I am currently Visiting Assisting Professor of Game Art and Design at Carnegie Mellon School of Art.
I have exhibited games and animations internationally, including at
- VIDEO GAMES: Design/Play/Disrupt, Victoria and Albert Museum, London
- Milan Machinima Festival, Milan, Italy
- Personal Structures, Venice Biennale Satellite Exhibition, Venice, Italy
- Northern Spark Festival, Minneapolis, MN
- UCLA Game Art Festival, Hammer Museum, Los Angeles, CA
- Power Without Extraction, Film Screening at Carnegie Museum of Art (Organized by the Carnegie Museum of Natural History)
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