Nick Crockett


I'm an artist, designer, and educator. 

My creative practice revolves around interactive storytelling grounded in specific histories and places; exploring relationships between people, land, and labor through speculative worldbuilding. My current project is Cinder Ridge, a computer game about rewilding and forest stewardship in near-future California.

I am currently Visiting Assisting Professor of Game Art and Design at Carnegie Mellon School of Art.

I have exhibited games and animations internationally, including at
  • VIDEO GAMES: Design/Play/Disrupt, Victoria and Albert Museum, London
  • Milan Machinima Festival, Milan, Italy
  • Personal Structures, Venice Biennale Satellite Exhibition, Venice, Italy
  • Northern Spark Festival, Minneapolis, MN
  • UCLA Game Art Festival, Hammer Museum, Los Angeles, CA
  • Power Without Extraction, Film Screening at Carnegie Museum of Art (Organized by the Carnegie Museum of Natural History)

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