I am from a small town in the foothills of the Sierra Nevada mountains, and make games and animation.

I’ve taught courses on game development, animation, and software art at the UCLA department of Design | Media Art, the Carnegie Mellon School of Art, and through the UCLA Game Lab.

Features include cursed treasures, fake armor, software that relies on people behind curtains, and hardware that runs on masking tape and hope.

The best way to reach me is by email:

Sometimes I also post things in progress on instagram.