How to Import Sprites
Click Assets > Import New Assets...
Select the sprite asset you want to import
This should be a .png file
Organize your files
Drag your new sprite into the sprites folder if you have one
- Then select the new sprite so you can see the import settings in the inspector
Adjust the import settings of your sprite
Find the import settings in the inspector window.
Set pixels per unit to match the resolution of your sprite. The default setting in Piskel is 32 x 32.
Set the Filter Mode to “Point”
Set Compression to “None”
then click the “Apply” button at the bottom of the screen.
If you imported a spritesheet with multiple sprites, set Sprite Mode to “Multiple”
Then click Apply, and open the Sprite Editor
Open the sprite editor with this button
Slice your sprite sheet into multiple sprites
Open the Slice menu.
set Type to “Grid By Cell Size”
set the pixel size to match your sprite’s size. This should be the same value as “Pixels Per Unit”
- Click “Slice”, and you should see a grid of boxes around each sprite
Now you can drag one of your sprites from your sprite sheet into your game.
- If you can’t see the sprite in your game, make sure the object is at 0 on the z axis
- If you still can’t see your sprite, adjust order in layer under “Additional Settings”