Daily Resources



Check this page for information about what we did in class each day.
I will update at night with links to solutions for the days challenges and videos of the day’s lessons. If you get totally stuck, check here for code samples.


DAY 1: PLAYER MOTION

Today we got an intro to coding and focused on getting our player character moving with input from the keyboard. Bonus challenges include running and dashing with keyboard input.

︎︎︎ Project Template
︎︎︎ How To Create A New Project
︎︎︎ Theme Generator
︎︎︎ How To Import Pixel Art
︎︎︎ Videos from Today’s Lesson
︎︎︎ Solutions
︎︎︎ Bonus Challenges

DAY 2: TRIGGERS, DOORS, COLLECTABLES

Today we worked on collectable items and other trigger-based interactions. Bonus challenges include adding health or stamina to your character, adding different kinds of pickups, signs that you can read, adding locked doors, meters, and more.

︎︎︎ Solutions
︎︎︎ Videos from Today’s Lesson
︎︎︎ Bonus Challenges

DAY 3: NPC MOVEMENT

Today we looked at randomness, chance, and motion, and made some cool wandering NPCs! Bonus challenges include collectible creatures, enemies that attack you, npcs that stop and talk to you, and more.

︎︎︎ Solutions
︎︎︎ Videos from Today’s Lesson
︎︎︎ NPC Motion Examples
︎︎︎ NPC Motion Tips
︎︎︎ Bonus Challenges

DAY 4: SPAWNERS, PREFABS, INSTANTIATE

Today we worked on spawning items in-game, and created a dart trap. Bonus challenges include loot drops, smashable barriers and crates, and more.

︎︎︎ Solutions
︎︎︎ Videos from Today’s Lesson
︎︎︎ Bonus Challenges

DAY 5: WRAPPING UP...

︎︎︎ Script Samples